{ed Please folks, no more trek parodies.} And now, in further more reasonably exciting continuation of the Parody of the Month Club's Star Trek season, we follow with the second part of Star Trek the Degeneration - Encounter at Centrepoint. ====================================================================== We left the plot with Commander William Stryker having just seen the plot summary on the holo-viewer, and docked the Enterprise manually. He now strides with great purpose toward Captain Pickaxe's cabin. "Enter." "Hardly a run of the mill happening, sir." "Nonsense - I go in and out of doors all the time." "I meant the encounter with Q, sir." "Hmm, yes, of course you did. By the way, congratulations on the docking - a routine maneuver, but you carried it out with a minimal special effects budget. Would you mind if I asked you a few questions?" "Not at all sir - after all, you are the captain." "So, a Captain's rank means nothing to you?" "No sir, you're reading the wrong bit of the script - there's several lines before we get to that bit." "Oh, yes, hmm, first question then Mr Stryker - what is a Shakespearian actor like myself doing acting in a space-bound farce like this?" "Permission to speak candidly, sir?" "Always." "The producers needed something to justify the amount of money we spend on each episode, so they hired a bald Englishman to play a Frenchman and add some culture." "If they wanted culture, they could have hired yoghurt." "Maybe so, sir, but they didn't want anything to out-act the rest of the cast. Except the scenery, of course." "Second question - you refused to let your previous Captain to beam down to Thestus four - Why?" "Because I had to watch after the ratings on such a dangerous planet." "He sent ordinary red-jersey personnel down to Thestus four?" "No sir, not that sort of ratings - I was trying for 'most popular hero in a hazardous alien environment' award, and I wasn't going to let the Captain hog all my glory." "So a Captain's rank means nothing to you?" "On the contrary, sir - I think my personal ratings would soar if I were a Captain. Besides, the special effects were too dangerous for a man of his age." "I see. In that case, I'd appreciate it if you'd use that same sense of self-grandisement and preservation of senior citizens to stop me from doing that which I am most prone to." "What, being an ass with children?" "No, I mean to stop me surrendering my ship every time we meet the Ferengi. Now go and find Data, and take it down to Denim 4. See if you can find something that we can shoot Q with." Stryker turns and heads off to the bridge. We accompany him, courtesy of the shaky cameraman with him. "Mr Rowf - where is Commander Data?" "He's escorting a visiting admiral back to the Hood. They're taking the shuttle craft." "Why don't they teleport across?" "I don't know, sir - it never seemed to bother the Admiral when he was with Kirk. Still, he is a remarkably crotchety old codger. According to Federation Records, he's been that way for the last hundred and thirty four years." "But Admiral, I don't see why you couldn't just beam across to the Hood." (I hope you noticed the scene shift there - we're now walking down one of the Enterprise's interminable twisty little corridors, all alike) "You got any reason why you want my atoms scattered from here to kingdom come, boy?" "Would a deeply ingrained hatred of bigoted medics do as a reason? Besides, I would have thought that at your age..." "How old do you think I am?" "One hundred thirty five years six months twenty four days six hours and thirty seven minutes, according to Federation Records. You're Gemini, and you were born in the year of the pig. Your favourite music is by Stock Aitken and Waterman, you have practically no brains, and your wrinkly make-up is only narrowly less convincing than the wig you wore in Star Trek V." "How d'you know all that, boy? Ah don't see no pointy ears." "I beg your pardon, sir?" "Ah said, AH DON'T SEE NO POINTY EARS! Whole lot of green make-up and some fluorescent contact lenses, yes, but no pointy ears." "I fail to see the connection, sir." "You're sure you ain't a Vulcan?" "No sir, I am an android - a perfect replica of a human being, except for the brain, the skin, the eyes, and certain bodily parts out of proportion." "Almost as bad." "I thought the Vulcans were viewed as a civilised and honorable race." "They are, but they're downright annoying - give 'em some pointy ears, they think they can direct movies. How much further is the shuttle bay, anyway?" "Another six lines of script away, sir. It's a far bigger Enterprise than you're used to." "So how come the turbo-lifts can still only fit three people? But never mind - she's got the right name - you remember that. Treat her like a lady, she'll always bring you home." "How come you made it every episode?" Another scene-shift now, as we move on board the bridge of the Enterprise, where Jean-Luc Pickaxe has just arrived. "Did you signal the Hood?" "Yes Captain - your exact words - 'My dog has no nose.'" "And what was his reply?" "You're wasting time, Captain." the basso profundi along with a standard echo effect on the voice heralds the arrival of Q. "Ha! I knew it! He's forgotten the punchline again!" "No, mon capitaine - 'tis I, your erstwhile antagonist." The entire cast swing round to face the viewer where Q's face has appeared. He is wearing a charming little black snood, and his best mean expression. "Mr Rowf - put down your gun. Would you shoot the viewer screen?" "I'm a Klingon sir - what did you expect?" "Oh excellent, my dear captain - your species is living up to my best hopes." "In case you hadn't noticed, Q, he's a Klingon - the only one on this ship with the back-combed forehead. We only keep him here to get around the Commission for Racial Equality." "Very well captain, but be warned - you have only twelve more hours to solve this mystery, or your lives are forfeit." and with an evil cackle, his image fades away. Calm is once more restored to the bridge, and Pickaxe makes his way down to the teleport bay. Along the way, he picks up Commander Stryker. "Commander Stryker, I want you to accompany the away team on this mission. I'll introduce you to the other members of the team in a moment. For now, I want you to meet the ship's councillor, Day'n'a Night." As if by magic, as they turn the corner, the woman is standing there. It's very easy to hit your cues when you're telepathic. A mysterious disembodied voice rings out across the corridor: "Do you remember what I taught you all those years ago?" Stryker says nothing, but a dopey smile plays across his face. "We've met before, Captain." "I'm not surprised, Stryker - she seems to be on intimate terms with anything in trousers. Now, come with me to Grappler Zorn's residence - we wish to discuss whether they can offer Green Shield Stamps or not." Another scant scene-change later, and we find ourselves in the Grappler's dingy little hole. "Grappler Zorn, we are very impressed with the speed with which you have built this space station. We feel we have much to learn from your techniques." "Well, our methods are simple - we have good engineers, we design our structures well, and any illegal aliens we can find work like buggery for next to nothing. We modeled that bit on your own system of a few centuries ago." "Agreed, Grappler, but you've used construction materials and methods we can't even begin to guess at. We would like to ask your engineers to explain them to the boffins at Star Fleet Headquarters." "I'm sorry Captain, but we Bandy are very simple folk - we do not enjoy leaving our home world." "Not even on a visiting lectureship basis?" "Captain, you are asking an awful lot of awkward questions, and the plot really isn't advancing. I could sell this station to other interested parties with less complicated scripts - the Ferengi for instance..." Zorn is cut off by a slight whimper from Day'n'a. "What is it, Councillor?" "Do you want me to say in front of the Grappler, sir?" "Of course, we have no secrets here. Do we, Grappler?" "Discounting one super-powerful alien being on each side, no secrets that I know of." "Very well, sir." Day'n'a's face contorts in a desperate attempt to avoid method acting. "I feel a great pain, anguish, despair..." her voice pans out gradually. "Loss?" "Yes, loss, and ... desolation, and sadness, disappointment, disillusionment, unhappiness, distrust, and - and - um - and - well, thingy." "Thank you Day'n'a - stop padding your parts any more than that. Is it one of the Grappler's people?" "No sir - it's much bigger than that. Whatever it is feels deep resentment, loss, loneliness..." "We'd better teleport up to the Enterprise for a new dictionary." Aboard the Enterprise once more, Beverly Crusher is examining Jordi la Farce. To be more precise, she's examining the bit of gold-painted corrugated cardboard through which he pretends to see. She hands it back to Jordi, who fits it into the retaining bolts either side of his head. Shades of Frankenstein there, hmm? "Like you say, doc - it's a fascinating piece of engineering - they spray a piece of cardboard with gold paint, and immediately I can see the whole e-m spectrum, infra-red, X-ray, ultra-violet - you wouldn't believe how much I can see of that cute blonde in securi...ACKK!" "Shame it's not 360 degree vision, eh Jordi?" "Urgle, gack ickle hi, Nasher." "Hi yourself - you're to come with us on the away team." "Sure - what we playing? Basketball or football?" Meanwhile, Stryker is once more on his eternal quest for Data. He stops a grinning flunky - the only walk-on part with a voice. "Excuse me - could you tell me where I might find Commander Data?" "Yes sir - you must be new to this series." "We all are - this is the pilot episode." "No, sir - I mean this series of space craft - the Galaxy series. Simply press the panel here and ask the computer. Like this. COMPUTER!!! TELL ME THE LOCATION OF COMMANDER DATA." she yells. "One chicken soup coming up, Dave." "Excuse me, sir, the computer's on loan from another series. We're just ironing out the bugs. COMPUTER, IF YOU DON'T TELL ME WHERE THAT ANDROID IS, YOU'RE GOING TO BE STARING DOWN THE BOTTOM OF YOUR BIT-BUCKET FOR THE NEXT TWENTY YEARS." "All my circuits are functioning normally, Dave - I suggest that if you have any problems dealing with computers, you should talk to Commander Data." "WHERE THE HELL IS HE THEN, COMPUTER?" "That sentence does not compute, Dave - I suggest you query Commander Data as to the correct syntax." "I'll kill that fardling computer one of these days." "Correct syntax, Dave - Commander Data is on the holo-deck. Please follow the bouncing ball, and sing along when it bounces on the words." A panel lights up along the wall, and as Stryker follows it, the bouncing ball keeps pace with him. Two choruses of 'Follow The Yellow Brick Road' later, and he stands before the door marked HOLODECK. The door opens with its customary hiss, and Stryker is momentarily silhouetted against a bad Chromakey of Kew Gardens, before the camera angle changes and we find him troggling through lush vegetation. A badly out-of-tune whistling is what finally leads him to Commander Data, who is sat against a tree trying to whistle a nursery rhyme. Stryker assists in the final verse, attracting Data's attention. "Amazing." "What is?" "The way humans do that so easily." "What, whistle?" "No, remind you how badly out of tune you are." "Never mind that - you're coming with me and the rest of the away team - we need to examine Farpoint, and your analytical abilities are needed, along with your logical mind. Without a Vulcan, you're the next best thing. Shame you're an android, really." "That's another thing I hate about humans - they're so prejudiced. Unlike us machines." As they walk towards the exit, the discussion ranges on to such topics as how the holo-deck works. It's important to remember this, because it leads to an explanation of why the holo-deck is used for so many of the future episodes. I'll skip over it, and carry on to the bit where a loud noise reaches the two officers - a noise that chills their very corpuscles. "Oh no - Wesley's found us." "Hey, Wesley, come an join us - the stepping stones are the safest route!" "Yeah, especially the middle one - it's very stable - bounce up and down on it for a while." The inevitable happens, and cheers break out around the audience as they finally notice that Wesley is in a life-threatening situation. "Hey, we've finally found out how to get rid of Wesley!" "Yeah, but who are they going to replace him with?" "According to Star Fleet Records, they're going to use one of Esther Ranzen's 'Children of Courage'." "You'd better fish Wesley out then." Data bounds over to the stones, leaping with a grace and speed only available to androids with Air-Wear soles. He reaches Wesley just as the little sucker is about to go under for the third time, and hauls him out of the water with one hand. Wesley shows suitable admiration. "Wow! Pee Wee Herman!" "Come on - we'd better get you out of here before you start climbing the fake trees." Outside in the corridor, Wesley and Stryker meet Captain Pickaxe, who takes one look at Wesley before showing how good he's become with children. "Get that out of here - I will not tolerate drips on my spaceship." "I guess I'd better find a towel, sir." "Don't bother - just climb into a torpedo tube and press the red button." The away team has finally been assembled, and is beamed down to Farpoint. Underneath the marketplace is where we find them, having decided that nothing of interest was happening on the surface. "Jordi, can you make any sense out of these corridors?" "No sir - they're made out of nothing I've ever seen before, or even heard of." "In that case, I suggest you borrow the video library's copy of Aliens. Day'n'a, what do you sense?" "I've tried not to open my mind, sir - the emotions are very strong." "Please, I'd like you to open it." "Very well sir, but only one end." For a woman who appears to have had an intimate relationship with Stryker, how come she's so formal towards him? "What do you feel now?" "Loneliness, longing, despair - should I go on?" "No - they'll think we sell thesauri. Let's head for the Bandy city." Back on the bridge of the Enterprise, things are proceeding fairly normally. There is a soft 'ping', and the turbo-lift doors open. Bev Crusher strides onto the bridge for some reason that I can't quite remember. "Dr Crusher - I believe I made it clear that no children were to be allowed on the bridge." "Yes, Captain, but you will notice that Wes is not actually on the bridge - he's cowering in the turbo-lift." "Maybe, but you will notice that he has his hand on the 'Open Door' button, which not only ties up the turbo-lift at this level, but also means that we have to listen to an unending stream of lift music. If he must stay at this floor, get him out of the lift please." "Onto the bridge, sir? Wow!" and with a grin usually reserved for stoned idiots, Wesley leaps onto the bridge. "Care to try the captain's chair, Wes?" "Gee, can I? Huh, huh, can I? Huh?" "Yes, Wesley. Now, these buttons here control armament and shields, this panel is my communications centre, this one monitors life support, and these ..." "... control the vending machines and Space Invader games." A red light starts flashing, and Wesley starts punching buttons. "Leave those alone. You don't know what they do." "Yes I do - they're the scanner controls." "Oh, is that what they do? So, what's the problem?" "Perimeter alert, sir. Shall I shoot it?" "No, Rowf - leave it alone - put it on the viewer, full magnification. If you really do want something to shoot at, use the kid for target practice if he touches anything other than the turbo-lift buttons on his way out." The ship appears on the viewer as Wesley skids into the turbo-lift. "Sir, sensors indicate it's modeled on an ELO album cover. Can I shoot it now?" "No, Rowf - leave it alone." "Sir, sensors indicate we were just scanned. Now can I shoot it, huh? please? huh? huh?" "Retaliatory action, Rowf - scan them back." "Aww, not even a tiny photon torpedo, huh?" "Shut up Rowf - we don't want Q to hear." "Hear what, mon capitaine? Go on Rowf, shoot the alien git!" "Ignore him, Rowf. Carry on scanning." "Sir, sorry to be repetitive, but sensors indicate it's firing on the Bandy city. Can we join in?" "Rowf, please try to be civilised. Lock the phasors on the ship. Start broadcasting standard message to that ship." "Standard message? You mean 'We surrender' in all major languages?" "That's the one. Now put me in contact with the away team." "Stryker here, captain. The Bandy city's being shot at." "Yes, we know - see if you can find the Grappler and kidn- I mean, rescue him. Bring him aboard when you find him." "Yes sir. Come on Data - run towards the Chromakey backdrop of the city." A quick change of scenery later, and we are once again in the Grappler's pad. The Grappler himself is crouched underneath his desk, muttering incoherently. Stryker and Data arrive and approach him with phasors set on Stun. [Design note on phasors - all the settings are marked Stun. There are small signs of previous marks having been scratched out, all of which read 'Kill'.] "Grappler Zorn, you're coming with us." "No, please, no - it wasn't me - I didn't do it - it was somebody else - probably the Ferengi - yes, that was it - the Ferengi - those Vulcanoids with the cauliflower ears - they did it. Eep!" And with this last, he disappears completely from view. "Data, did you say 'One to beam up'?" "No sir, did you?" "Not that I recall. Stryker to Enterprise - did you just beam somebody up?" "Crackle no, crackle crackle Q crackle crackle teapot." "In which case two to beam up." Back on the bridge, Q is beginning to really get on Captain Pickaxe's nerves. "Q, if you have no sensible comments to make, will you please get out of the way. And stop doing that - those security guards are expensive." "Okay, you want a sensible comment, try teleporting some of your people over onto that ship." "I cannot do that - we don't know what it's like - our scanners can't get through the exo-shell." "Sir, with your permission, I'd like to take an away team across there." "Very well, Commander Stryker - make your way with Day'n'a, Data and Yar to the teleport bay. Now, buzz off, Q." The scene changes to the alien ship. Well, actually, it's the set used for the tunnels under the Bandy city, which is rather useful in saving on scenery construction costs. "Same construction as the tunnels under the Bandy city." "Yes, we were running short of money. Day'n'a, why have you got that idiot grin on your face?" "Sir, I feel great happiness, tremendous satisfaction, enormous glee, big fun, large enjoyment..." "Can we do that without the thesaurus?" "Whose is the satisfaction? One of the ship's crew?" "Sort of - it's coming from all around - I think it's the ship in general. Oh, and one other thing - the Grappler's ahead, and he's pretty narked about something." The team jog around the corner, into a section which looks surprisingly like the corridor they just left, but from a different camera angle. In the middle of the corridor, Grappler Zorn appears to be perfecting his levitation trick. Four feet above the floor, he is writhing in the grip of an ominous nebulous something. His screams echo around the corridor. "No, ah, no, please, no, don't - please, don't tickle me any more!" Setting their phasors to stun, Data and Stryker fire on the ominous nebulous something. The Grappler immediately falls floorwards, where he bounces off a conveniently placed crash-mat. "Enterprise, five to beam over." Back on the bridge, the plot is explained for the thickies. "Broadcast to the planet to evacuate the Farpoint space station." "Yes sir. Immediately, sir." "And Lieutenant Yar, rig the phasor banks to deliver an energy beam." "Oh yes, just like that, sir." "Why not? If that kid can change a tractor beam into a repulsor field to destroy several billion megaboodles worth of starship, surely you can change an aggressive plasma beam weapon into a pleasing purple energy source. Now, fire it on the Farpoint burger bar." The Farpoint space-station, looking rather like an overgrown drawing pin (thumb tack for the American amongst you), shimmers delicately, as the energy beam hits it. It melts almost convincingly into an amorphous blob of glowing white. "Sir, the space station is not absorbing any more energy. Shall I stop the beam?" "No Yar, we're going to drain the entire batteries of the Enterprise. What do you think, huh?" "Yes sir, sorry sir, no need for sarcasm, sir." The amorphous blob gradually lifts itself free from the planetary surface. At the same time, the alien ship starts glowing, and unfolds itself. The two glowing blobs finally show some signs of form, in the shape of celestial jellyfish. As they meet one another, tentative tentacles reach out and meet in a soft (albeit squishy) caress. Everyone watching barfs gently as the only romantic part of the movie is revealed to involve two alien life-forms with about as much sex-appeal as one of Calvin's packed lunches. As they float off into the distance hand in hand in hand in hand in hand (or rather, flobby organ in flobby organ...), Day'n'a speaks somebody else's mind. "Sir, I have a feeling of immense gratitude, great thanks, enormous appreciation..." "What, that we've given them the energy to go off into the unknown together?" "No sir, they're pleased that this parody is finally finished." ====================================================================== Well, that's that - hope you enjoyed it all. Cheerio! P.S. One last thing - I noticed an eery tendency during writing this file to try and kill off Wesley Crusher. Is it just me, or does everyone feel this way?
(From the "Rest" of RHF)