Hi Brad (if that's still you taking care of international amusement), hope you like this. Hope it's not too much like yet another cheap Murphy imitation. I wrote some 50 articles on RPG and the stuff down here is, you might say, the essence-made-word. My e-mail is lucas@severus.mbfys.kun.nl or just lucas@mbfys.kun.nl Bye there. Crimson's Laws of Adventure --- Any creature encountered must be presumed hostile until proved helpful *** The threat posed by your opponent is directly proportional to the detail involved in its graphical description *** The threat posed by your opponent is inversely proportional to the innocence of its graphical description (i.e. the Wizened Old Man is the meanest creature around) *** The safety of a structure is inversely proportional to its apparent sturdiness *** A fatal blow from an opponent will always come at the most dangerous moment *** A fatal blow from an opponent will always strike at the most vulnerable member of a group *** The probability of the presence of a secret door or exit is inversely proportional to the exlusiveness of your surroundings (i.e. there is much more chance of finding a secret closet in an "ordinary kitchen" than in the "Grand Hall of Tournaments") *** Don't ever look in mirrors. Adventurers are invariably depicted as images of their programmers; i.e. they are always small, skinny, ugly, bald, etcetera. Freud would have had the time of his life examining adventure-programmers. *** The last door in a set of 24 identical doors is always a one-way device *** The last door in a set of 24 identical doors always leads to the Dragon's Lair *** All treasure must always be accepted except that which is not explicitly guarded Such treasure must either be left alone, or destroyed Decide what is the logical thing to do, then do it the other way around This may not always work, but it IS the best approach *** The only good Troll is a dead Troll *** Trolls regenerate - There are no dead Trolls *** The chance of a monster being asleep is directly proportional to the acuteness of its ears *** The most important adversaries are never surprised *** The complexity of a riddle is inversely proportional to the bonus earned by its solution *** Poison: All snakes are poisonous If it has a sting, it's poisonous If it looks healthy, it's poisonous If it looks poisonous, it's fatal *** If it looks safe, friendly or valuable - run! *** Gods can be trusted, but not defeated ----- Lucas van den Berg And some stuff for MUD players: No it's not fair but you are the only one who must sleep. All monsters invariably suffer from chronic insomnia. You always get killed when you are within 5% of the xp needed to get you to the next level. You always get killed at the one time you did NOT join a group. Look on the bright side: you save rent! If there are four ways to run when you flee, YOU run into the death-trap. But: you save rent! Lagging always happens when you are under attack. Losing your link always happens right before the auto-save. MUDs are the places where death is the most expensive kick of them all. Happy Hunting, lucas@severus.mbfys.kun.nl
(From the "Rest" of RHF)